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xna 4 template project

hi there again!

after I started some other prototypes today, I wanted to share my template project. It isn't quite finished, because I wanted to create a template in VS, but you can take the project, rename all occurencies of 'project_template_xna4' with your project name (in all files and all directories) and violà, you have a fast set up xna4 project with some fonts and libraries (like some helpers functions, a screen manager, a first screen, etc).

low poly plane

hi there again!

so it's actually a good idea to drink an energy drink after eight o'clock in the evening, who would have thought :-) :

so as attachment you can find the file, no texturing or stuff, 'cause for that an energy drink was missing ;-)

vector earth texture map I

hi there!

I got bored this weekend, so I did two things:

  • grow a beard
  • vectorize an earth texture

so if you need one simple stylish texture for an earth model, then feel free to download!

I will probably change some stuff, I'll keep you updated!

12 months 12 samples - january

Hi there again!

It' getting creepy, I know, but I'm somehow motivated :-)

So here you can find the january sample - a simple ego shooter demo.

I won't describe the development here, but the source code is commented. 

For questions, please use the commenting function below here :-)

Main features are:

menu crysis 2 style II

hi there!

i've been a bit more involved in programming as the last months, so i created a menu behaving like the one in crysis 2.

now i implemented also a mouse pointer and menu items (known from the efil_gui):

so good fight good night everybody!

menu crysis 2 style I

hi everybody!

i'm back again, and as you can see, i've been playing crysis 2 and find the menu really appealing :-)

source is included, so have a look! it's just a fast approximation, so don't be too rude with it!

actually, i'm working on implementing buttons and ray picking and render targets, so that it gets more functional...

greeeetz!

pr_iso_40 final

hi there!

here you'll find some sample code for an isometric tile-based terrain in xna:

well it seems the drupal upload function isn't working right now... i'll figure that out and attach the files asap!

edit: found the error now, i think opera 11.0 doesn't like java upload scripts any more :-) happily i have also firefox (the slowest browser in the world, but the upload works ;-))

pr_chase_camera 2010-12-27

a new download!

after i translated the chase camera sample from ms to delphi, added a smooth map zoom and translated it back to c# (in about two years' time :-)) there is now a download ^^

don't forget to zoom in and out with the 'm' button on your keyboard!

... but don't forget to install the prerequisites:

XNA GS4 prerequisites

see at point 'For games built with 4.0 XNA Framework'!

gl_efil_gui_v1

this is the download of the first version of my editor gui library, including help and a demo app. i think delphi programmers will understand the code the most :-)

anyway, here we go:

particle editor v1

hi!

after my last entry in the download section, the particle viewer, now a complete, perhaps a bit buggy, particle editor WITH save and load function :-)

have fun (and when you make interesting effects, please mail ;-))