hi there!
i've been a bit more involved in programming as the last months, so i created a menu behaving like the one in crysis 2.
now i implemented also a mouse pointer and menu items (known from the efil_gui):

so good fight good night everybody!
hi everybody!
i'm back again, and as you can see, i've been playing crysis 2 and find the menu really appealing :-)

source is included, so have a look! it's just a fast approximation, so don't be too rude with it!
actually, i'm working on implementing buttons and ray picking and render targets, so that it gets more functional...
greeeetz!
here's a little update on the iso prototype:
as i said in one of the previous posts, i started integrating 3d tiles. as you can see they are only simple boxes by now, which will change some time. at the moment i have implemented triangle picking:

next steps will be a player model, tile selecteing and path finding (in some loooong time :-))
so stay tuned!
hi there!
here you'll find some sample code for an isometric tile-based terrain in xna:

well it seems the drupal upload function isn't working right now... i'll figure that out and attach the files asap!
edit: found the error now, i think opera 11.0 doesn't like java upload scripts any more :-) happily i have also firefox (the slowest browser in the world, but the upload works ;-))
something tells me to go to bed: i just had to copy the caption of the last entry and put the 'II' behind it.
well it is as it is, i made four triangles out of every tile, added some linear interpolation for the middle point et voilà:

hi there!
as you can see i haven't been too lazy the last days ^^

like in most cases, life ain't quit fair, so also in this case: although the height info is correct and the tiles fit together, there is a 'challenge' with the details. because every tile consists of only two triangles, wie get really ugly edges here.
so i'll take a seat this weekend and add two triangles to each tile, so that they are formed of four, which should look more regular.
hi there!
i've been somehow productive (means i can remember almost everything!) and have an updated screenshot for you, code follows when i have implemented a tile picking function (should be too hard though):

two new features:
so let's be waiting what'll be next!
with the help of good old riemer, i'm now working on 3d tiled terrain:

see also this tutorial:
http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2/Loading_the_floorplan.php
this is a little sample project for setting up an isometric view and how to switch between perspective and orthographic mode:

oh and you can scroll using the cursor keys :-)
... but don't forget to install the prerequisites:
see at point 'For games built with 4.0 XNA Framework'!