Hello folks!
It's been a while since my last post, so i'll give it another try now :-)
Because a new year brings new motivation, I've decided to make a tutorial / sample series called '12 months 12 samples'.
I won't promise that every last day of a month, here will be a new sample, but let's say within five days of the next month :-)
The intention is to make samples / demos (including assets free for you to use) to common questions in making games, e.g.
- an ego-shooter demo
- a research screen and data structure, including a tech tree
- stuf like that
For the first month, I'm working on that ego shooter demo which will give a good look at some necessary techniques and structures you can use to make such a game.
There won't be full tutorials, just the (commented) source code and a high level overview of why I made things like I did.
The samples won't be too optimized, because you want to do something as well :-) also i will include some sort of "next steps", which could follow up (and which I didn't come to finish because of the lack of time).
Most of the samples use libraries I have written or, like the game state management sample, taken from the dev hub and fitted them to my needs. They will be included, but I will mention it in the post.
So stay tuned, the first sample isn't too far!