hi there again!
after I started some other prototypes today, I wanted to share my template project. It isn't quite finished, because I wanted to create a template in VS, but you can take the project, rename all occurencies of 'project_template_xna4' with your project name (in all files and all directories) and violà, you have a fast set up xna4 project with some fonts and libraries (like some helpers functions, a screen manager, a first screen, etc).
Hmm somehow I got somewhat 'possessed' of programming a roguelike game in order to learn c++.
So I just added file handling, delta painting and dos box performance optimizations and am currently working on what somebody called somewhen a 'menu system':

It probably won't be my february sample, but on the other hand... :-)
So stay tuned, c++ programming skills need to be trained because of win8 and metro style apps ;-)
hey there again!
I have to re-think some things, I'm getting more easily distracted the older I get :-)
So I started writing a roguelike in CPP just for learning the language (better / for C and C# users) in preparation of Win8 / Metro Style Apps:

so when I'm skilled enough (and when I finally checked the separation of classes into one .cpp and one .h file), I will somehow release some source!
oh yeah and the often-cited-never-seen project I'm working on, I'va got also a 'screenshot' :-)
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staying up late AND being a geek is not always cool I suppose XD
here you see a screen of the project I'm actually working on, besides growing the beard(tm):

guess which game remake from firaxis made me do this :-)
so stay tuned, it's still lot of work:
Today, I saw a post named "what if VS had achievements" in my own blog.
Well, it HAS achievements :-)
http://visualstudiogallery.msdn.microsoft.com/bc7a433b-b594-48d4-bba2-a2f24774d02f
Hi there again!
It' getting creepy, I know, but I'm somehow motivated :-)
So here you can find the january sample - a simple ego shooter demo.
I won't describe the development here, but the source code is commented.

For questions, please use the commenting function below here :-)
Main features are:
And here we go again!
This time with an all-time favourite, which isn't easily to be revived even with Dosbox(tm):

and again it took no time for guessing!
And one tip for free: http://zod.sourceforge.net/ the free zod engine for all z lovers ;-)
Hello folks!
It's been a while since my last post, so i'll give it another try now :-)
Because a new year brings new motivation, I've decided to make a tutorial / sample series called '12 months 12 samples'.
I won't promise that every last day of a month, here will be a new sample, but let's say within five days of the next month :-)
The intention is to make samples / demos (including assets free for you to use) to common questions in making games, e.g.
- an ego-shooter demo
- a research screen and data structure, including a tech tree
hi there!
i've been a bit more involved in programming as the last months, so i created a menu behaving like the one in crysis 2.
now i implemented also a mouse pointer and menu items (known from the efil_gui):

so good fight good night everybody!